SOLARIS VII Simulator
Level 3 Optional Rules & Weapons

Maximum Tech Level 3 rules
pg13 - Sprinting ( x2 walk, no attacks.)
pg13 - Evading (run, no attacks, +1 to be hit.)
pg17 - Expanded Critical Damage
pg19 - Floating Critical Hits
pg19 - Engine Explosions (target 14; 2d6 + engine hits)
pg21 - Called shots (high [above], low [below], left [1 hexside], right [1 hexside]; +4 to hit.)
pg23 - Linked weapons (a hit or miss approach to massed fire.)
pg23 - Opportunity Fire (see below)
pg27 - Expanded heat scale.
pg54 - Double Blind Spotting & Sensor Spotting (not for use at Conquest2000)
pg82 - Autocannon - rapid fire & multiple targets, tracer
pg87 - Machine guns - rapid fire (against 1 location) & multiple targets
pg89 - Missiles - hot loading, smoke, flares, swarm
pg93 - PPC - Disengaging field inhibitors

Additional Rules:
Ammo explosions - any excess damage not soaked by internal structure is treated as an Engine Explosion affecting the Rear Arc only.  eg. 200 pt explosion: 0-1 hexes = 20pts, 2 hexes = 10pts, 3 hex = 5pts.  My current record is 347 points overkill from a cooked Orion, can you do better?

Battlearmour Unit is available for ConQuest 2000 as a 'mech choice.
At this stage, pilots for ConQuest will be constructed using Mechwarrior II with appropriate rules & abilities. There will be a mix of pilots to choose from including EI & other specials.

Still in progress for Conquest2000.

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OPPORTUNITY FIRE (expanded explanation)
During the Fire Phase of the web turn, Opportunity fire is declared. This fire is resolved later during the Movement phase instead of a movement action.