SOLARIS VII Simulator
Level 3 Optional Rules & Weapons
Maximum Tech Level 3 rules
pg13 - Sprinting ( x2 walk, no attacks.)
pg13 - Evading (run, no attacks, +1 to be hit.)
pg17 - Expanded Critical Damage
pg19 - Floating Critical Hits
pg19 - Engine Explosions (target 14; 2d6 + engine hits)
pg21 - Called shots (high [above], low [below], left [1 hexside], right [1 hexside]; +4 to
hit.)
pg23 - Linked weapons (a hit or miss approach to massed fire.)
pg23 - Opportunity Fire (see below)
pg27 - Expanded heat scale.
pg54 - Double Blind Spotting & Sensor Spotting (not for use at Conquest2000)
pg82 - Autocannon - rapid fire & multiple targets, tracer
pg87 - Machine guns - rapid fire (against 1 location) & multiple targets
pg89 - Missiles - hot loading, smoke, flares, swarm
pg93 - PPC - Disengaging field inhibitors
Additional Rules:
Ammo explosions - any excess damage not soaked by internal structure is treated as an
Engine Explosion affecting the Rear Arc only. eg. 200 pt explosion: 0-1 hexes =
20pts, 2 hexes = 10pts, 3 hex = 5pts. My current record is 347 points overkill from
a cooked Orion, can you do better?
Battlearmour Unit is available for ConQuest 2000 as a 'mech choice.
At this stage, pilots for ConQuest will be constructed using Mechwarrior II with
appropriate rules & abilities. There will be a mix of pilots to choose from including
EI & other specials.
Still in progress for Conquest2000.
OPPORTUNITY FIRE (expanded explanation)
During the Fire Phase of the web turn, Opportunity fire is declared. This fire is
resolved later during the Movement phase instead of a movement action.