Solaris VII - Mech Games of 3028
The Battle of 3 Lakes Valley
This scenario was a multiplayer free-for-all using 2 battlemechs per player, with up to 12 players.
Each player chooses 2 'Mechs with a total tonnage of 120 tons or less. I will space each pair around the edge of the map & then let the carnage ensue.
Since this map is open enough to see most of the 'mechs, I will post a full detection report both on this webpage & to each player (the next scenario will use full hidden movement).
Victory will be determined after 10 turns by the total tonnage each player has destroyed. Mission kills are allocated at full value, outright kills (ammo explosions, head shots) will gain 75% of the points.
1. Joe Duke wins 113,750 C-Bills & salvage on a Catapult, Dervish
& his own Orion.
2. Wayne Pollerd wins 106,875 C-Bills & salvage on a Crusader &
Enforcer (there not being anything left of the other Dervish to salvage).
3. Jesse Oechsner sneaks in to win 65,000 C-Bills & salvage on a Vindicator.
4. Brian Bell wins 52,500 C-Bills & salvage on a Grasshopper.
5. Paul Frigo wins 20,625 C-Bills in prize money.
6. Larry Pryor wins 20,000 C-Bills in prize money.
7. Ben Garfath wins 5,000 C-Bills in prize money.
8. Daniel Cleyne doesn't win any cash, but is awarded a Locust to train
a new partner on the Class 1 circuit.
Thanks to all players who participated.
Map in use (please refer to this for terrain data)
Players, 'mech selections & final points.
Turn 0 detection report
Turn 1 detection report
Turn 2 detection report
Turn 3 detection report
Turn 4 detection report - 16/5/98
Turn 5 detection report - 24/5/98
Turn 6 detection report - 2/6/98
Turn 7 detection report - 15/6/98
Turn 8 detection report - 24/6/98
Turn 9 detection report - 1/7/98
Turn 10 detection report - 9/7/98
Final Attack Phase detection report - 9/7/98