3 Lakes Valley
Turn 3 Detection Report
Turn 3 Results - Solaris VII - 3 Lakes Valley
Hiroshi Yaeger's (Ben#15) transmission last turn proves to be prophetic, as first Big Joe's AC10 & then 5 LRMs strike the head of his Catapult, penetrating the cockpit & killing him instantly. This also puts Big Joe in trouble, as he is struck in return by an Inferno SRM, stressing the already hot 'mech past the first shutdown threshold. Unless he shuts down, Big Joe Duke will be risking an ammo explosion due to excess heat.
Felicity Bowain is also struck by 3 Inferno SRMs, but takes it in her
stride, having not fired this turn. Sven Randall then retreats to depth
2 water to cool off & escape being boxed in. Unfortunately, he doesn't
notice that hull integrity has been compromised, flooding the engine compartment;
which then proceeds to meltdown & detonates.
Felicity Bowain & Maxwell Drake both prove to be just outside the blast
radius, as does Yohan Maxwell, although they all get a healthy dose of
radiation poisoning. Sven does not fare as lucky, even though managing
to eject; he is first flash fried & then barbequed by the plasma blast,
barely registering what killed him.
As this was obviously accidental, both Wayne & Paul score 28 VP (for
the self kill).
Last turn I rolled more than 10 snake eyes, this turn I roll 8 boxcars, go figure :(
All players put in orders this turn, so there are some major firefights brewing, mostly around the central lake & woods.
I'm going to try & push into a weekly turnaround for the rest of the game, so next orders are due Sunday, 10th May 1998.
Jesse#5 fires at Ben#15
PPC - hit (RL 10)
PPC - hit (RT 10) - Ben#15 makes pilot roll (20+ damage)
Larry#7 attempts to fire at Joe#9
LRM5 - not fired (13 to hit)
Joe#9 fires at Ben#15
AC10 - hit (H 10) - pilot damage (conscious)
LRM15 - hit (H 5, crit - cockpit, RA 4) - Pilot Damage (conscious)
- Ben#15 destroyed, Hiroshi Yaeger is killed by cockpit hit (49 VP)
SRM4 - miss
Joe#10 fires at Ben#15
PPC - hit (RA 10)
LRM5 - hit (RA 5, crit - LRM15)
Paul#12 fires at Wayne#3
SRM2 - hit (2 inferno missiles)
SRM2 - hit (1 inferno missile)
Md Laser - Hit (CT 5)
Md Laser - Hit (LT 5)
Brian#13 fires at Joe#10
Lg Laser - hit (CT 8)
Brian#14 fires at Wayne#3
Lg Laser - miss
Ben#15 fires at Joe#9
LRM15 - miss
LRM15 - hit (LT 5, RT 4)
Md Laser - hit (RL 5)
Ben#16 fires at Joe#9
SRM2 - hit (1 inferno missile) SRM2 - miss
LRM10 - hit (RT 5, CT 3) - Joe#9 makes pilot roll (20+ damage)
Physical Attacks:
Wayne#3 punches Paul#12 - miss
Wayne#3 punches Paul#12 - hit (CTr 6)
Heat Phase:
Wayne#4: -1 Movement points
Joe#9: Shutdown avoided (4+), -3 Movement, +2 to hit.
End Phase:
Paul#11 is unconscious
Ben#15 is dead
| ID# | Mech type | Damage | Start Hex | Orders | Type | Moved | End Hex | Torso | Notes: |
| Daniel#1 |
Warhammer |
None |
3015/3 |
F2,R1 |
walk |
2 |
3214/4 |
4 |
|
| Daniel#2 |
Enforcer |
None |
3115/3 |
F1,R1,F3 |
run |
4 |
3211/4 |
4 |
|
| Wayne#3 |
Thunderbolt |
Light |
3506/5 |
L1,F3,R1,F1 |
run |
4 |
3402/5 |
6 |
burning |
| Wayne#4 |
Wolverine |
Light |
3303/1 |
B2,L1 |
walk |
2 |
3301/6 |
1 |
|
| Jesse#5 |
Warhammer |
None |
0111/4 |
F4 |
run |
4 |
0107/4 |
3 |
|
| Jesse#6 |
Phoenix Hawk |
None |
0210/4 |
F5 |
run |
5 |
0205/4 |
3 |
|
| Larry#7 |
Grasshopper |
None |
1411/5 |
TL2,F1,TR,F3 |
jump |
4 |
1508/4 |
5 |
|
| Larry#8 |
Enforcer |
None |
1412/4 |
TL,F1,TR,F3 |
jump |
4 |
1509/4 |
5 |
|
| Joe#9 |
Orion |
Light |
1302/1 |
- |
- |
- |
1302\1 |
6 |
burning |
| Joe#10 |
Vindicator |
Light |
1303/1 |
- |
- |
- |
1303\1 |
6 |
|
| Paul#11 |
Crusader |
Destroyed |
3309 |
- |
- |
- |
3309 |
- |
unconscious |
| Paul#12 |
Dervish |
Vaporised |
3304/1 |
TL,F2 |
jump |
2 |
3105/5 |
5 |
KIA |
| Brian#13 |
Phoenix Hawk |
None |
2104/1 |
F2,TL,F3,TR2 |
jump |
5 |
1807/2 |
2 |
|
| Brian#14 |
Phoenix Hawk |
None |
2103/6 |
F4,TR,F2,TL2 |
jump |
6 |
1707/5 |
5 |
|
| Ben#15 |
Catapult |
Destroyed |
0602/3 |
- |
- |
- |
0602/3 |
- |
KIA |
| Ben#16 |
Dervish |
None |
0601/2 |
F1 |
walk |
1 |
0702/2 |
2 |
Movement Phase Notes:
Larry#7 - pilot roll for depth 1 water, successful
Larry#8 - pilot roll for depth 1 water, successful
Paul#12 - pilot roll for depth 2+ water, successful.
Paul#12 - hull breach, engine overloads & detonates. 'Mech destroyed.
*****
Turn 4 orders due 10 May 1998