3 Lakes Valley
Turn 8 Detection Report
Turn 8 Results - Solaris VII - 3 Lakes Valley
Critical hits are all the rage this turn, as body parts & weapons
fall off to the left & centre (the right field is still stripping armour).
Jesse wins the initiative to shoot at Big Joe Duke first, & proceeds
to hit with every weapon fired. Karl Grimm punches through the left torso,
but fails to hit anything vital, followed by Jade Scott tearing the Orion's
left foot off. This is enough damage to topple the 'mech causing additional
armour damage.
Odeen Tihald then proceeds with his normal (by this stage) misses, except
for 1 Md laser, which manages to destroy the Orion's AC10. Hondo Ash inflicts
major internal damage, but misses all the vital systems & fails to
destroy the torso by 1 point.
In response, Big Joe unleashes his entire arsenal at Karl Grimm, hoping
for a lucky strike & risking immediate meltdown. But with his current
heat affecting the targetting systems, all shots miss.
Sean O'Mally mauls Little Joe Duke with a nasty Lg Laser shot to the centre torso, damaging the engine twice & sending his heat level soaring. The rest of the shooting is an anticlimax with mostly armour damage.
During the Physical Attack phase, Maxwell Drake form's his 'mechs fingers in an obscene gesture towards Karl Grimm.
Big Joe's luck finally comes to an end in the heat phase as the overstressed heatsinks succumb. First the engine shuts down to prevent a runaway reaction, then all the missile ammo proceeds to cook off, blowing out the entire torso section (for 347 points of damage). The autoejection system works, but due to being prone, slams him into a tree, knocking him unconscious with a nasty headache.
Graham Paddock also fails to regain consciousness, which is unfortunate, as both of wayne's 'mechs maneuver for optimum shots. Felicity Bowain regains a partial LOS, while Maxwell Drake jumps within physical attack range for the coup-de-grace. I hope Graham has a good life insurance policy...
Joe Duke is currently leading on 112 points, followed by Wayne Pollerd
(77) & Paul Frigo (28).
Realistically, only Wayne can catch Joe, unless Brian, Larry & Jesse
manage to waste each other completely in 2 turns.
Due to the late results, turn 9 orders are due Monday 29 June 1998.
Wayne#3 fires at Daniel#1
PPC - miss 3 linked
Md Lasers - hit (RA 5, RT 10)
SRM 6 - hit (RL 4, RT 2, LT 2) - pilot roll successful (20+ damage)
Flamer - miss
Wayne#4 fires at Daniel#1
Md Laser (LA) - miss
Jesse#5 fires at Joe#9 (wins initiative)
PPC - hit (RT 10)
PPC - hit (RL 10) - fails pilot roll (20+ damage) (RS - RL 5, RA 3), fails
pilot damage, makes consciousness
Jesse#6 fires at Joe#9 (wins initiative)
Lg Laser - hit (RL 8, crit - foot actuator)
Larry#7 fires at Joe#9
LRM5 - miss
Lg Laser - miss
Md Laser - hit (RT 5, crit - AC10 damaged)
Md Laser - miss
Md Laser - miss
Larry#8 fires at Joe#9
Lg Laser - hit (RT 8)
AC10 - hit (RA 10)
Joe#9 fires at Jesse#5
LRM 15 - miss
AC10 - miss
Md Laser - miss
Md Laser - miss
SRM4 - miss
Joe#10 fires at Brian#13
PPC - miss
Md Laser - not fired (14+ to hit)
Brian#13 fires at Joe#10
Lg Laser - miss
Brian#14 fires at Joe#10
Lg Laser - hit (CT 8, crit - engine, engine)
Physical Attacks:
Wayne#4 gives the 'Bird' to Daniel#1
Heat Phase:
Wayne#3 - +1 to fire, -2 movement.
Joe#9 - ammo explosion (8+) - failed. LRM15,SRM4 ammo detonates (LTi 16,
CTi 347, crit - engine. - 2 pilot hits, fails consciousness, fails ejection
- pilot hit.
MECH Destroyed. VP: Ben 5, Joe 10, Jesse 20, Larry 20. (on internal damage)
Joe#10 - +1 to fire, -2 movement.
End Phase:
Daniel#2 is unconscious (failed consciousness - 7+)
Joe#9 is unconscious
Paul#11 is unconscious (failed consciousness - 11+)
Brian#13; sensor damage, +2 to firecombat
| ID# | Mech type | Damage | Start Hex | Orders | Type | Moved | End Hex | Torso | Notes: |
| Daniel#1 |
Warhammer |
None |
2607/4 |
- |
- |
- |
2607/4 |
4 |
|
| Daniel#2 |
Enforcer |
Medium |
2908/4 |
- |
- |
- |
2908/4 |
4 |
Unconscious |
| Wayne#3 |
Thunderbolt |
Light |
2806/6 |
R1,B1 |
walk |
1 |
2805/1 |
1 |
|
| Wayne#4 |
Wolverine |
Light |
2308/4 |
J,TL1,F2, TL1,F3,TR2 |
jump |
5 |
2808/4 |
4 |
|
| Jesse#5 |
Warhammer |
None |
0403/3 |
- |
- |
- |
0403/3 |
3 |
|
| Jesse#6 |
Phoenix Hawk |
None |
0402/3 |
- |
- |
- |
0402/3 |
3 |
|
| Larry#7 |
Grasshopper |
None |
1508/4 |
- |
- |
- |
1508/4 |
4 |
|
| Larry#8 |
Enforcer |
None |
1509/4 |
- |
- |
- |
1509/4 |
4 |
|
| Joe#9 |
Orion |
Scrap |
1302/6 |
ejected |
- |
- |
1402 |
- |
Unconscious |
| Joe#10 |
Vindicator |
Critical |
0909/3 |
J,TL2,F4,TL2 |
jump |
4 |
0411/5 |
5 |
|
| Paul#11 |
Crusader |
Scrap |
3309 |
- |
- |
- |
3309 |
- |
unconscious |
| Paul#12 |
Dervish |
Vaporised |
3105/5 |
- |
- |
- |
- |
- |
KIA |
| Brian#13 |
Phoenix Hawk |
Moderate |
1410/5 |
J,TL1,F1, |
j |
5 |
1807/6 |
6 |
sensors hit |
| Brian#14 |
Phoenix Hawk |
None |
1411/5 |
J,TL1,F3, |
j |
6 |
1707/6 |
6 |
|
| Ben#15 |
Catapult |
Destroyed |
0602 |
- |
- |
- |
0602 |
- |
KIA |
| Ben#16 |
Dervish |
Destroyed |
1201/1 |
- |
- |
- |
- |
escaped |
Movement Phase Notes:
None
***
Turn 9 orders due 29th June 1998.