Atlas of Hârn
Click on the map below to learn more about the inhabitants of selected regions.
The Aleathian Odyssey
The fleet endured many hardships and were scattered by storms in the Gulf of Ederwyn. Some were lost, some strayed and founded small colonies here and there.
Arlun the Barbarian
Kingdom of Azadmere
An old Khuzan stronghold guarding the entrance to Azadmere.
The son of a legionnaire, Balsha was born in the Corani Empire in 520. As a preacher of considerable charisma he attracted a large following for the accuracy of his prohesies and for his teaching of a Morgathian heresy - balshanism.
In 558 he was impaled by emperor Medak, an act which sparked the Balshan Jihad.
Balshan taught that a lifetime of pious service mitigates the misery of the afterlife by creating a state of "undeath".
The Balshan Jihad
The tribal nation of the island of Anfla island off the southwest coast of Hârn.
The tribal nation of northern Nuthela.
The tribal nation of Anadel. The Bujoc are mostly peaceful, superstitious forest nomads with a matrilineal culture.
A loose federation of cruel, warlike tribes dwelling in the Chelna Gap. Mounted on sturdy Chelni ponies and armed with bows, they are amongst the most skilled warriors on Hârn.
The tribes of Belna island in the Gulf of Ederwyn. The Chymak are famed for their elaborate war canoes and seamanship.
The warrior tribesmen of Equeth.
The tribal nation of fierce warriors and fine horsemen inhabiting Horadir in southeastern Hârn.
The natives of the island of Kamace.
A loose federation of primitive tribes in the Kathela hills.
United by Arlun the Barbarian, the Kubora conquered large areas of western Hârn and founded the Kingdom of Rethem in 635. When Arlun died, his federation collapsed and the Kubora returned to their squabbling isolation.
A nomadic tribal nation living between the Osel river and Setha Heath. Despite a warlike nature, the Pagaelin are no match for the knights of Kaldor or Chybisa. The tribes raid their neighbours and squabble violently amongst themselves, but serious attacks on Kaldor or Chybisa only occur when several tribes are united under a strong leader.
The Cape Renda Disaster
The Chelna Gap
Kingdom of Chybisa
A tiny kingdom on the south bank of the Ulmerien river. Ruled from Burzyn by King Verlid.
Capital of Chybisa. Located on the Ulmerien river, Burzyn is one of the most impressive fortifications in all Hârn.
The Corani Empire
Kingdom of Evael
Few non-Sindarin have ever visited Evael.
The royal seat of Evael deep within the Shava forest.
An island in the Gulf of Chakro belonging to the Sindarin kingdom of Evael.
A Sindarin settlement on the right bank of the Kald river. Ulfshafen has a sizable resident population of Jarin residents.
An island in the Gulf of Chakro belonging to the Sindarin kingdom of Evael.
The general name used to refer to the various species of humanoid creatures such as kobolds, goblins, orcs, hobgoblins and ogres3.
The Gargun of today bear little resemblance to the largely non-aggressive creatures that existed in small populations scattered through Hârn from around the time of early Jarin settlement in Hârn. The fast-breeding, aggressive modern Gargun species are a result of the foul sorceries of Lothrim the Foulspawner.
The Genin Trail
Kingdom of Kaldor
A feudal state founded over 500 years ago (188) currently ruled by King Miganath from Tashal. Throughout its history, Kaldor has been troubled more by internal strife than external threats. Even today a succession crisis looms as the aging King Miganath nears death leaving no clear heir.
The seat of Ear Dariune of Balimshire in Kaldor.
The principal seat of Earl Caldeth of vemionshire in Kaldor.
Olokand guards a bridge over the river Kald and is the Kaldoric terminus of the Fur Road.
A fief in the Kaldoric shire of Osel held by Earl Meleken. The Earl, a man of honour, set out in early 719 in search of a murderer and has not yet returned.
The capital of Kaldor on the left bank of the river Kald. Each spring four large caravans converge on Tashal. One down the Fur Road from Orbaal; another from Azadmere via the Silver Way; another along the Salt Road from Tharda, and one by way of the Genin Trail from Thay.
Kingdom of Kanday
A feudal state in southwestern Hârn. Kanday is ruled by Andasin IV from Dyrisa.
Andasin IV is a peace-loving scholar who seeks to continue the Kandian tradition of enlightened, liberal government. Nevertheless, Kanday has troublesome relations with both her neighours - Rethem and the Thardic Republic. Kanday is still recovering fom losing a recent war with the Thardic Republic (712-713).
A seaport at the mouth of the river Eryn known for beautiful buildings and clean, well-patrolled streets. Aleath is a freetown under royal charter by a mayor and twelve aldermen.
Aleath has a turbulent past. Originally it was the capital of the long dead kingdom of Aleathia. In 453 it was subsumed by the Corani Empire. After the fall of the empire to the Balshan Jihad, Aleath declared itself a republic. This state of affairs lasted for seven years until the Balshans took the city after a three year siege. Many Aleathians undertook the Aleathian Odyssey to found Thay. Many others slew themselves rather than surrender to the Balshans.
In 572 the city became a part of the Theocracy of Tekhos. After the fall of the Thoecracy in 588, Aleathia rebuilt itself and again became a republic in 612. Fearing barbarian invasion Aleathia voluntarily ceded sovereignty to the crown of Kanday in 633.
The dwarves of Hârn. Hârn once boasted several large, wealthy Khuzan settlements, but now the majority of Hârn's Khuzdul live in the kingdom of Azadmere.
Lothrim the Foulspawner
Chieftain of a tribe inhabiting the Chelna Gap (the site of the present day Trobridge Inn) some 600 years ago. Lothrim was skilled in the arcane arts (possibly a renegade Melderyni mage) and earned the name "Foulspawner" by using foul magics to breed fecund, aggressive strains of the various species of Gargun that were scattered throughout Hârn2.
Kingdom of Melderyn
An island kingdom off the southeast coast of Hârn, Melderyn also includes extensive lands on the Hârnic mainland. Melderyn is ruled from Cherafir by King Chunel Toron who is known for his cynical wit.
Also known as the Wizards' Isle, Melderyn is the seat of all arcane learning in Hârn.
Cherafir (also known as the Mages' City) is the capital of Melderyn and is a hive of scholastic activity.
A castle on the Melderyni isle of Ikom.
Principal seat of the Earl of Biren in Melderyn
The principal seat of Marric Alaga, Earl of Elorin in Melderyn.
The seat of the Melderyni Earl Avona of Karveth. The earl is well known for his love of the sea.
A Melderyni castle in Dathshire and the principal seat of Earl Thaebel of Nurisel.
The Migration Wars
A period of violent tribal activity (particularly of the Kath, Pagaelin, Taelda, Bujoc and Hodiri tribal nations) that started suddenly in 178 and continued for nearly 60 years. Hârn's current geopolitical structure is a direct consequence of the upheavals caused by the Migration Wars.
What provoked the barbarians' hostility is not known, but many historians speculate that the tribes may have been squeezed out of their traditional ranges by settling Gargun following the fall of Lothrim the Foulspawner.
The Mimea Hills
Kingdom of Orbaal
The Osel River
The Rape of Thay
Kingdom of Rethem
The Salt Route
The elves of Hârn. Once the rulers of all Hârn, the Sindarin now reside almost exclusively in the Shava Forest in the kingdom of Evael where they are ruled by Tar-Aranth (King Aranath).
The Sidhe (pronounced shee) are elves of pure Sindarin breeding and are actually immortal. The majority of Sindarin, however, have a small admixture of Jarin and are mortal (though extremely long-lived)1.
The Theocracy of Tekhos
Notes on my Hârn vs. offical Hârn