Atlas of Hârn

Click on the map below to learn more about the inhabitants of selected regions.

Ithiko (Kingdom of Rethem) Stormau (Kingdom of Rethem) Shostim (Kingdom of Rethem) Meneka (Kingdom of Rethem) Imrium (Thardic Republic) Selvos (Kingdom of Kanday) Golotha (Kingdom of Rethem) Techen (Kingdom of Rethem) Geshtei (Thardic Republic) Menekod (Kingdom of Kanday) Heroth (Kingdom of Kanday) Coranan (Thardic Republic) Kuseme (Thardic Republic) Dyrisa (Kingdom of Kanday) Aleath (Kingdom of Kanday) Sarkum (Kingdom of Kanday) Moleryn (Thardic Republic) Telen (Thardic Republic) Parnan (Thardic Republic) Shiran (Thardic Republic) Firis (Thardic Republic) Kustan Trobridge Inn Elshavel (Kingdom of Evael) Ulfshafen (Kingdom of Evael) Arathel (Kingdom of Orbaal) Geldeheim (Kingdom of Orbaal) Tandir (Kingdom of Orbaal) Vaagel (Kingdom of Orbaal) Leriel (Kingdom of Orbaal) Pled (Kingdom of Orbaal) Keiren (Kingdom of Orbaal) Zuden (Kingdom of Orbaal) Marby (Kingdom of Orbaal) Sherwyn (Kingdom of Orbaal) Lorkin (Kingdom of Orbaal) Noron Olokand (Kingdom of Kaldor) Tashal (Kingdom of Kaldor) Gardiren (Kingdom of Kaldor) Kingdom of Azadmere Zerhun (Kingdom of Azadmere) Kiban (Kingdom of Kaldor) Minarsas (Kingdom of Kaldor) Thay (Kingdom of Melderyn) Burzyn (Kingdom of Chybisa) Harden (Kingdom of Melderyn) Gythrun (Kingdom of Melderyn) Nurisel (Kingdom of Melderyn) Cherafir (Kingdom of Melderyn) Isle of Keboth (Kingdom of Evael) Isle of Yaelin (Kingdom of Evael) Kingdom of Evael Kingdom of Evael Kingdom of Melderyn Kingdom of Melderyn Karveth (Kingdom of Melderyn) Chyrefal (Kingdom of Melderyn) Kingdom of Chybisa Kingdom of Melderyn Kingdom of Kaldor Kingdom of Kaldor Kingdom of Kaldor Qualdris (Kingdom of Kaldor) Kingdom of Orbaal Kingdom of Orbaal Kingdom of Orbaal Kingdom of Orbaal Kingdom of Orbaal Kingdom of Orbaal Kingdom of Orbaal Kingdom of Orbaal Kingdom of Orbaal Kingdom of Kanday Kingdom of Kanday Kingdom of Kanday Kingdom of Kanday Kingdom of Kanday Kingdom of Kanday Thardic Republic Thardic Republic Thardic Republic Thardic Republic Thardic Republic Kingdom of Rethem Kingdom of Rethem Kingdom of Rethem Adaenum (Barbarians) Kamaki (Barbarians) Chymak (Barbarians) Urdu (Barbarians) Equani (Barbarians) Kubora (Barbarians) Kubora (Barbarians) Ymodi (Barbarians) Anoa (Barbarians) Taelda (Barbarians) Chelni (Barbarians) Chelni (Barbarians) Kath (Barbarians) Pagaelin (Barbarians) Pagaelin (Barbarians) Pagaelin (Barbarians) Hodiri (Barbarians) Solori (Barbarians) Bujoc (Barbarians) Tulwyn (Barbarians) Gozyda (Barbarians) Gozyda (Barbarians)

The Aleathian Odyssey

In 572 a fleet of 50 ships holding around 400 Aleathian adults plus children fled the Theocracy of Tekhos. They set out with the aim of founding a "new Aleath".

The fleet endured many hardships and were scattered by storms in the Gulf of Ederwyn. Some were lost, some strayed and founded small colonies here and there.

Eventually the survivors were led by Genin the mage through the Indatha straits to found Thay.


Anadel


Anfla Island


Arlun the Barbarian


Kingdom of Azadmere

The kingdom and capital of the Khuzdul. Non-Khuzan are rarely permitted to visit Azadmere.


Zerhun

An old Khuzan stronghold guarding the entrance to Azadmere.


Balshan

The son of a legionnaire, Balsha was born in the Corani Empire in 520. As a preacher of considerable charisma he attracted a large following for the accuracy of his prohesies and for his teaching of a Morgathian heresy - balshanism.

In 558 he was impaled by emperor Medak, an act which sparked the Balshan Jihad.


Balshanism

A Morgathian heresy espoused by the prophet Balshan. Conventional Morgathian philosophy holds that the afterlife is an eternity of unmitigated misery and one should live for the day.

Balshan taught that a lifetime of pious service mitigates the misery of the afterlife by creating a state of "undeath".


The Balshan Jihad

A rebellion sparked by the execution by emperor Medak of the prophet Balshan. The Balshan Jihad destroyed the Corani Empire and led to the founding of the Theocracy of Tekhos.


Barbarians


Adaenum

The tribal nation of the island of Anfla island off the southwest coast of Hârn.


Anoa

The tribal nation of northern Nuthela.


Bujoc

The tribal nation of Anadel. The Bujoc are mostly peaceful, superstitious forest nomads with a matrilineal culture.


Chelni

A loose federation of cruel, warlike tribes dwelling in the Chelna Gap. Mounted on sturdy Chelni ponies and armed with bows, they are amongst the most skilled warriors on Hârn.


Chymak

The tribes of Belna island in the Gulf of Ederwyn. The Chymak are famed for their elaborate war canoes and seamanship.


Equani

The warrior tribesmen of Equeth.


Gozyda

The tribes of the Mimea hills in western Hârn. The gozyda adopt numerous outlaws from Tharda and Kanday.


Hodiri

The tribal nation of fierce warriors and fine horsemen inhabiting Horadir in southeastern Hârn.


Kamaki

The natives of the island of Kamace.


Kath

A loose federation of primitive tribes in the Kathela hills.


Kubora

The fiercely independent tribes of Peran in western Hârn. Together with the Urdu and Equani, the Kubora destroyed the imperial Corani fort of Kustan in 477.

United by Arlun the Barbarian, the Kubora conquered large areas of western Hârn and founded the Kingdom of Rethem in 635. When Arlun died, his federation collapsed and the Kubora returned to their squabbling isolation.


Pagaelin

A nomadic tribal nation living between the Osel river and Setha Heath. Despite a warlike nature, the Pagaelin are no match for the knights of Kaldor or Chybisa. The tribes raid their neighbours and squabble violently amongst themselves, but serious attacks on Kaldor or Chybisa only occur when several tribes are united under a strong leader.

The Pagaelin frequently ambush caravans on the Genin Trail and often try to extract "tolls" from travellers crossing at Oselbridge.


Solori


Taelda


Tulwyn


Urdu


Ymodi


Belan Island


Lake Benath


The Cape Renda Disaster


The Chelna Gap


Kingdom of Chybisa

A tiny kingdom on the south bank of the Ulmerien river. Ruled from Burzyn by King Verlid.

Founded in 160 by Melderyn immigrants, Chybisa subsequently lost much of her territory to Pagaelin and Hodiri tribesmen in the Migration Wars.


Burzyn

Capital of Chybisa. Located on the Ulmerien river, Burzyn is one of the most impressive fortifications in all Hârn.


The Corani Empire


Equeth


Kingdom of Evael

The last remnant of the Sindarin kingdom which once covered all Hârn. Ulfshafen is her only port, while Evael's founder, King Aranath, rules from the capital, Elshavel.

The mysterious Shava forest and two isles in the Gulf of Chakro, Keboth and Yaelin, all fall under Evael's sovereignty.

Few non-Sindarin have ever visited Evael.


Elshavel

The royal seat of Evael deep within the Shava forest.


Keboth

An island in the Gulf of Chakro belonging to the Sindarin kingdom of Evael.


Ulfshafen

A Sindarin settlement on the right bank of the Kald river. Ulfshafen has a sizable resident population of Jarin residents.


Yaelin

An island in the Gulf of Chakro belonging to the Sindarin kingdom of Evael.


Felsha Mountains

An inhospitable range of mountains running generally north to south between Lake Benath and Kaldor boastings Hârn's highest mountain, Mt. Wynan.


Gargun

The general name used to refer to the various species of humanoid creatures such as kobolds, goblins, orcs, hobgoblins and ogres3.

The Gargun of today bear little resemblance to the largely non-aggressive creatures that existed in small populations scattered through Hârn from around the time of early Jarin settlement in Hârn. The fast-breeding, aggressive modern Gargun species are a result of the foul sorceries of Lothrim the Foulspawner.


Genin


The Genin Trail


Jarin

The first human inhabitants of Hârn. Most Jarin now live in Orbaal, but smaller communities survive throughout Hârn, most notably in Evael and Azadmere. Most Hârnians have some Jarin blood.


Horadir


Kingdom of Kaldor

A feudal state founded over 500 years ago (188) currently ruled by King Miganath from Tashal. Throughout its history, Kaldor has been troubled more by internal strife than external threats. Even today a succession crisis looms as the aging King Miganath nears death leaving no clear heir.


Gardiren

A castle in Kaldor and seat of clan Curo of Nephshire. Gardiren is the southern terminus of Noron's Way.


Kiban

The seat of Ear Dariune of Balimshire in Kaldor.


Minarsas

The principal seat of Earl Caldeth of vemionshire in Kaldor.


Olokand

Olokand guards a bridge over the river Kald and is the Kaldoric terminus of the Fur Road.


Qualdris

A fief in the Kaldoric shire of Osel held by Earl Meleken. The Earl, a man of honour, set out in early 719 in search of a murderer and has not yet returned.


Tashal

The capital of Kaldor on the left bank of the river Kald. Each spring four large caravans converge on Tashal. One down the Fur Road from Orbaal; another from Azadmere via the Silver Way; another along the Salt Road from Tharda, and one by way of the Genin Trail from Thay.


Kamace Island


Kingdom of Kanday

A feudal state in southwestern Hârn. Kanday is ruled by Andasin IV from Dyrisa.

Andasin IV is a peace-loving scholar who seeks to continue the Kandian tradition of enlightened, liberal government. Nevertheless, Kanday has troublesome relations with both her neighours - Rethem and the Thardic Republic. Kanday is still recovering fom losing a recent war with the Thardic Republic (712-713).


Aleath

A seaport at the mouth of the river Eryn known for beautiful buildings and clean, well-patrolled streets. Aleath is a freetown under royal charter by a mayor and twelve aldermen.

Aleath has a turbulent past. Originally it was the capital of the long dead kingdom of Aleathia. In 453 it was subsumed by the Corani Empire. After the fall of the empire to the Balshan Jihad, Aleath declared itself a republic. This state of affairs lasted for seven years until the Balshans took the city after a three year siege. Many Aleathians undertook the Aleathian Odyssey to found Thay. Many others slew themselves rather than surrender to the Balshans.

In 572 the city became a part of the Theocracy of Tekhos. After the fall of the Thoecracy in 588, Aleathia rebuilt itself and again became a republic in 612. Fearing barbarian invasion Aleathia voluntarily ceded sovereignty to the crown of Kanday in 633.


Dyrisa


Heroth


Menekod


Sarkum


Selvos


Kathela Hills


Khuzdul

The dwarves of Hârn. Hârn once boasted several large, wealthy Khuzan settlements, but now the majority of Hârn's Khuzdul live in the kingdom of Azadmere.


Kustan

A sacred site of the Kubora. It also holds special significance for the Urdu and Equani.


Lothrim the Foulspawner

Chieftain of a tribe inhabiting the Chelna Gap (the site of the present day Trobridge Inn) some 600 years ago. Lothrim was skilled in the arcane arts (possibly a renegade Melderyni mage) and earned the name "Foulspawner" by using foul magics to breed fecund, aggressive strains of the various species of Gargun that were scattered throughout Hârn2.


Kingdom of Melderyn

An island kingdom off the southeast coast of Hârn, Melderyn also includes extensive lands on the Hârnic mainland. Melderyn is ruled from Cherafir by King Chunel Toron who is known for his cynical wit.

Also known as the Wizards' Isle, Melderyn is the seat of all arcane learning in Hârn.


Cherafir

Cherafir (also known as the Mages' City) is the capital of Melderyn and is a hive of scholastic activity.


Chyrefal

A castle on the Melderyni isle of Ikom.


Gythrun

Principal seat of the Earl of Biren in Melderyn


Harden

The principal seat of Marric Alaga, Earl of Elorin in Melderyn.


Karveth

The seat of the Melderyni Earl Avona of Karveth. The earl is well known for his love of the sea.


Nurisel

A Melderyni castle in Dathshire and the principal seat of Earl Thaebel of Nurisel.


Thay

A walled freetown at the mouth of the river Horka in Melderyn. Thay was founded by survivors of the Aleathian Odyssey under a charter from King Poleryn of Melderyn.

In recent times, the city survived the Rape of Thay (705) and a second invasion attempt was brought short by the Cape Renda Disaster (707).


The Migration Wars

A period of violent tribal activity (particularly of the Kath, Pagaelin, Taelda, Bujoc and Hodiri tribal nations) that started suddenly in 178 and continued for nearly 60 years. Hârn's current geopolitical structure is a direct consequence of the upheavals caused by the Migration Wars.

What provoked the barbarians' hostility is not known, but many historians speculate that the tribes may have been squeezed out of their traditional ranges by settling Gargun following the fall of Lothrim the Foulspawner.


The Mimea Hills


Noron


Nuthela


Kingdom of Orbaal


Arathel


Geldeheim


Keiren


Leriel


Lorkin


Marby


Pled


Sherwyn


Tandir


Vaagel


Zuden


The Osel River


Oselbridge


Peran


The Rape of Thay


Kingdom of Rethem


Ithiko


Golotha


Meneka


Stormau


Shostim


Techen


The Salt Route


Setha Heath


Sindarin

The elves of Hârn. Once the rulers of all Hârn, the Sindarin now reside almost exclusively in the Shava Forest in the kingdom of Evael where they are ruled by Tar-Aranth (King Aranath).

The Sidhe (pronounced shee) are elves of pure Sindarin breeding and are actually immortal. The majority of Sindarin, however, have a small admixture of Jarin and are mortal (though extremely long-lived)1.


Thardic Republic


Coranan


Imrium


Firis


Geshtei


Kuseme


Moleryn


Parnan


Shiran


Telen


The Theocracy of Tekhos


Trobridge Inn


Notes on my Hârn vs. offical Hârn

  My Hârn Official Hârn

1

Only the Sidhe ("High Elves" of pure Sindarin blood) are immortal. In the centuries since the Jarin settlement of Hârn, a small amount of human blood has leaked into the lineage of the common Sindarin rendering them mortal (though still extremely long-lived).

All elven player characters are of common Sindarin stock.

All Sindarin are immortal.

2

The Gargun appeared around the same time as the Jarin but were non-aggressive and existed in only a few small tribes scattered throughout the mountainous regions of Hârn.

Gargun did not exist in Hârn until Lothrim either created them, or brought them in from another world.

3

The term "Gargun" refers collectively to kobolds, goblins, orcs, hobgoblins, and ogres.

All Gargun are Hârnic "orcs". They have a strange breeding cycle that is more insectoid than mammalian and a hive-like social structure.

There are different races of Gargun, but they differ only in size, strength and superficial aspects of culture.