GARGOYLES AND FLIGHT

Written by Marco Previtera, AKA Shadowrider.

Shadowrider77@hotmail.com

 

Introduction: How can a gargoyle fly?

 

‘He leaps from the top of a building with his wings extended’…ok, thank you, but what is the mechanism that allows such a creature to fly? Being an aerospace engineer, I’ve always been interested in anything involving flight. So, ever since I saw ‘Gargoyles’ the first time, I have always wondered about how the aerodynamic principles that for million years have allowed many kinds of creatures to run the sky, both by natural and artificial means, could apply to a gargoyle. Now, thanks to the owner of this site, Fleur Rine, who agreed to publish this article, I have the chance to provide a public answer.

Ok, just a warning: this is not intended as an in-depth aerodynamic essay. Both for reasons of space and time, and with the intent of allowing some comprehension even to those who have not a particular knowledge in dynamics of fluids or in vectorial calculus operators, I will keep the theorical part to a minimum, focussing instead on the practical aspects of the question…let’s say that I will tell you the results without explaining how I obtained them.  Plus, I will avoid considering some aspects of the question.  For example, in the whole article I will happily ignore all the boundary layer effects, and I will consider all factors as time-invariant and also, I will not consider in the slightest way the fact that a flying object needs not only an external balance of forces, but eventually an internal one. Also, since we will be considering speeds that are very inferior to that of sound, I will conventionally consider air as an incompressible fluid

If anyone will want to know more about aerodynamics and about flight mechanics, I will put a small bibliography in the end of this article. I will eventually give Fleur an email address to contact me, so if any of you will have any question about what I’m gonna write, feel free to contact me, and I’ll answer as soon as possible.

Ok, there’s nothing more I must foresay, at least so it seems to me, so, let’s start…

 

[NOTE: through all of this article, I will use only the measure units of the International System: meters, kilograms and so on…]

 

Chapter 1: Fundamentals of flight

 

Consider an airplane in flight. Now, what we want is for it to fly at a constant altitude, with a uniform speed, and on a straight trajectory. This condition is called usually level flight. When an airplane is in condition of level flight, no acceleration of any kind (linear or angular) is present, and, since acceleration on a solid object is equal to mass multipled by the vectorial summatory of the forces acting on the object itself, if we want to obtain level flight we must obtain that all forces are balanced with each other. We must obtain equilibrium.

But, what are the forces that act on a flying object like an airplane? Let’s look at the picture below:

It is a EF 2000 ‘Typhoon’ in level flight, if you’re wondering. Now, let’s see the forces in detail:

 

W is the weight. There is no great need of explanation, just remember that here weight is not the same of mass. Weight here is a force - equal to mass by gravitational acceleration. For example, if we imagine the plane to be close enough to the surface of Earth (within a 200-300 kms from surface, more or less…actually, we could go even to 2000 kms from surface without significant variations of gravitational constant, but it is not our case), 1 kgweight  = 9.8 Newton = 9.8 m/s2 * 1kgmass.  For our purposes, weight can be considered with good approximation directed orthogonally to the surface of Earth.

 

T is the engine thrust. Jets, rockets or propellers make little difference here. Thrust should require some more explanation (it is an aerodynamic force itself, after all), but, as will become clear quite soon, we will pass over it for the time being.

 

D is aerodynamic drag. It is a force generated by the relative movement of air around a moving object. Anything moving in an atmosphere is subject to an aerodynamic drag, whose actual strenght is determinated by the speed at which it’s moving, the shape of the object and so on. For airplanes and flying obects (except montgolfiers and similar things) in particular there is one more component of the drag…a very important component, too. I will return to it soon.

 

Now, we want to obtain balance, as I said…meaning that all forces must balance each other. Now, thrust can balance drag, but how we balance weight? We could use thrust to balance weight as well, but we would need a propulsion system of great power.  Plus, it is such an inelegant solution. What we do, instead, is introduce a new force…

 

L is the aerodynamic lift. As the name suggests, it is like the drag, a force generated by relative movement of air, and it tends to lift the object, giving it an acceleration upwards. Now, what we want to know is how lift is generated. The answer is in the wings.

 

Imagine if you could take an airplane wing, cut it longitudinally, and then observe the section obtained. What you’d see is something like this:

 

This shape is called wing profile, and it is its shape that creates the lift (This profile in particular is that of a low-performance small aircraft. High-performance aircrafts have dramatically different profiles, due to different needs at speeds close or superior to speed of sound. Military supersonic jets have profiles that look like simple foils – those are called superlaminar profiles).  When the profile is hit by a flow of air (from an aerodynamical point of view, there is little difference between a still object in moving air, and a moving object in still air), its shape causes air on the upper face to accelerate, and air on the lower face to decelerate. But (given the correct conditions, and here we assume we have said conditions)  pressure * velocity = constant, so an increase of velocity causes a decrease of pressure. Consequently, pressure below the wing profile increases, and decreases above. This pressure gradient creates a thrust upwards that is what we call lift. Now, we can apply the same concept to a complete, finite wing, and calculate the lift it will produce. (The finite wing shall not produce the same lift of a wing profile, but something less, due to a series of aerodynamic and structural factors.)

 

After some calculations, we obtain something like…

 

L = 1/2*ρ*v2*S*Cl  (it is the simplest case…we will see why in a moment)

 

L is the lift, of course. Ρ (rho) is the density of the atmosphere in which we are moving (close to surface of Earth it is 1.225 Kg/m3). V is the relative airspeed, measured far enough from our wing. S is the surface of the wing (seen from above).

Cl is the lift coefficient, and it is a very complex factor. It depends on the wing profile, of course (different profiles have different performances), but also on the shape of the wing (seen from above), on the wing extension (wing span divided by wing chord – see drawing above for wing chord), and on the angle of attack (the angle formed by the wing chord and the relative direction of air. Since we are discussing about gargoyles, and gargoyles are gliders, and gliders cannot fly with high angles of attack, we will assume that angle of attack has always very small values, close to zero). Discussing here how the Cl  is precisely obtained would be too long, and of little interest. I will just underline how an increase of Cl will of course cause a direct increase of the effective lift.

Now, to be precise: the expression of the lift I wrote above applies only in one particular case, that of a wing whose Cl is constant on  the whole wingspan. If –like is usual in actual aircrafts and even more in flying creatures – the Cl varies greatly as we move from the root of the wing to its tip, we are supposed to integer the whole wingspan to obtain the lift.  But, usually the Cl variation is not easily representable by a mathematical function, if not for very short traits of the wing itself, so the actual calculation, especially for living creatures, results very complex and requires a lot of time (a Cray-class computer could need at least six months of continuous work to calculate the Cl of a finite wing, although usually are employed numerical methods to decrease this time with a good approximation of the result). For our current purposes, though, the expression written above is sufficient, since we will consider Cl as an average value.

 

Now that we have discussed lift, we will return quickly to the drag.  As I said, drag applies to all objects moving in an atmosphere – the force we all experience everytime we are in a car or on a train is caused by the attrition of air around the moving object, and is called shape-induced drag. In the case of an airplane (but it also applies to some categories of racing cars, like Formula 1 for example) there is a second component of the drag that does not apply to other moving objects. It would be too long to explain here, but the same pressure gradient that creates the lift, also creates an aerodynamic force that opposes that movement. An aerodynamic force that opposes movement is a drag, so we can identify a lift-induced drag. Now, if we calculate the drag force acting on the whole aircraft, we get:

 

D=1/2*ρ*v2*S*Cd

 

Cd is the drag coefficient (other factors are same as previous) and for the complete aircraft (wings, fuselace and everything else) can be expressed as

 

Cd=Cd0+Cl2/(π*λ*e)

 

Where Cd0 is the shape-induced drag of the fuselace and of the wing, λ is the wing extension (see above), and e is a parameter that depends on the shape of the wing, and that we determine experimentally (usually spans from 0.7 to 0.9). Now, please notice that in the expression of the complexive drag of an airplane, the lift coefficient appears. And, it is squared. Hence, increasing the Cl of an airplane does increase the lift, but it also increases the drag – and drag will increase very faster than lift.

 

Now, a final consideration. We can imagine how, according to the different phases of flight, we could wish to have different values of Cl – a higher value for low-speed flight, and a lower one to decrease drag at higher speed. Flying creatures, like birds and bats, have understood this very well.  In fact, they can actually modify their wing shape and profile while flying, eventually differentiating it in very small sectors of their wings. We humans, since we started building machines that imitate what Nature has achieved in millions years of evolution, tried to do the same. And, even if we are still far from reaching the level of the creatures we try to inspire to, we obtained some results. It is possible that even more noticeable results in this field will be obtained in future.

 

 

 

CHAPTER 2: GLIDERS

 

Now that we have some understanding of the forces that act on an aircraft, we will focus on the particular case of a glider. A glider is, by definition, a flying vehicle (or creature) that has no propulsion system. If we consider the force balance diagram we have seen above, in the case of a glider we must eliminate the thrust. This gives us a problem: how can we obtain a balance of forces without the thrust? How can we balance the drag? The answer is that we cannot. There is no way in which we can obtain a perfect balance of forces (this, naturally, is if we consider a glider moving in steady air). Consequently, a glider shall not be capable of level flight. But what we can do, though, is trying to come close to an equilibrium. To obtain this, we must do two things: first, we must make it so that the complexive drag (and weight) is as small as we can obtain, and second, we must make it so that lift balances at least part of the drag:

 

 

Lh and Lv are respectively the horizontal and vertical components of the lift force. As we can see, a glider must use the lift to balance both the weight and the drag. It implies that a glider will be forced to meet the airflow with at least a small angle of descent, and consequently a glider in calm air will constantly decrease its altitude. Both natural and artificial gliders, though, have learnt to use the ascending thermal airflows that tend to appear in some conditions, and that allow a glider to keep its altitude, and eventually to increase it. We must notice, though, that for such a mechanism to work, both weight and complexive drag must be very low. In particular, the shape of the whole object must be as aerodynamic as possible, with very smooth surfaces and a very simple structure, so to decrease shape-induced drag; plus, the wings tend to have a great extension and an extended surface, and consequently a very small chord: such a wing, in fact, can generate a lift sufficient to sustain the glider even at low speeds and with a very small lift coefficient, hence decreasing the lift-induced drag. The albatros bird (an extremely efficient glider, able to cross oceans with just a few flaps of his long wings), or even the common seagull (who is also a good glider, although it is far from the albatros’ performances), are a good example of this. 

 

 

 

CHAPTER 3: GARGOYLES

 

Let’s see, now, how what we learnt above can be applied to a creature like a gargoyle. To do this, we’ll analyze a random gargoyle…

 

Yes, of course I picked up a random image. Why are you asking?

 

Anyway, let’s make some dimensional analisys…

 

Estimated weight: 80-100 kg (the wings must have a skeletal and muscular structure, and this adds weight)

Estimated wing surface: 4 – 5 m2 (and I’m being generous…)

 

Now, we want the gargoyle to be able to glide at moderately low cruise speed, more or less 60/80 km/h…so, what we want to determinate is the Cl that is needed to obtain this. (I will use average values for speed and weight)

 

90 kg = 1/2*ρ*(70 km/h)2*5 m2*Cl

 

we get a Cl of…

 

3.11!!!

 

This is high for a glider. It is very, very high…in aeronautics, it is rare to have values above 2 for gliders. With such a lift coefficient, the lift-induced drag alone would be of about 80 kgs (remember that here lift must compensate weight and drag…and we imposed for the lift an absolute value of 90 kgs) and I am not even considering the shape-induced drag (Gargoyles do not have a very aerodynamic shape - too many appendaces and rough surfaces). With such a lift coefficient, a gargoyle could hardly glide for very short distances – they certainly could not fly around for hours like we see them doing in the series. Actually, if the value of shape-induced drag is high enough, they could not be able to glide at all! The actual problem is that the gargoyles as we have seen them on TV have too small wings - in order to effectively glide, they should have at least four times the wing surface they have, and their wings should be much longer and thinner than they are. But this would cause problems when the gargoyles, once landed, are supposed to move around with their wings folded on their backs…

 

Ok, so we have demonstrated that the gargoyles as we are used to see them would not be that great flyers in the real world…but, since we are talking about fiction, I will ignore this result for the remaining part of this article.

 

CHAPTER FOUR: MANEUVERS

 

In this chapter I will show how a gargoyle can make basic flight maneuvers.

 

Rolling and turning

 

We have seen above how a gargoyle, just like a bird, can modify his own wing profile to increase or decrease the lift coefficient according to flight conditions. This same mechanism allows the gargoyle also to roll on his side, by variating the profile of just one wing.

 

On the left, we have our gargoyle (ok, it doesn’t look like a gargoyle that much - unluckily, I have  to write this article in my spare time, and I have no time now to put together something better) on level flight situation. Each of the wings is producing the same lift force. On the right, our gargoyle has modified the profile of his right wing, causing it to produce more lift force than the left wing. The asimmetry of forces that is so produced will cause the gargoyle to roll on his left side. Now, look at the diagram below:

 


It is a simplified balance of forces for a flying object or creature in an inclined trim. As we can see, the weight force is still perfectly vertical, but the lift is now inclined. The vertical part of the lift we consider balanced by the weight, but the horizontal part is not balanced by anything, and consequently it will induce an acceleration towards the side. It is this force that allows turning.

An elementary consideration now, is that if we want our gargoyle to keep his altitude in the rolling and in the turning, we must increase the total lift. This is because during the turn only the vertical component of the lift itself will have to balance the whole weight. Consequently, our gargoyle will have to increase the Cl of both his wings for the duration of the maneuver, with a subsequent increase of induced drag, and loss of speed. Plus, for a series of dynamic reasons, the upper (or external, as you wish) wing will produce more drag than the lower one. This will create an angular momentum that will tend to make the gargoyle bend towards the external of the turn. On the airplanes this problem is usually solved with a proper use of the vertical rudder – for the gargoyle, we can suppose that he will extend the arm that is on the internal side of the turn to compensate the effect by increasing drag force on his internal side, thus creating an angular momentum opposite to the one created by the wings. (Actually, it is possible that gargoyles who have a very long facial beak, like Brooklyn, are somehow advantaged in such a situation, being able to compensate the momentum by simply turning their head and using the beak as a rudder)

 

 

Diving and climbing

 

“…I am hunting high and low

Diving from the sky above

Looking  for more and more

Once again…”

(Ok, just a little quoting…a little vice of mine I cannot give up. The song is “Hunting high and low”, the band is the Stratovarius…)

 

Not so much to say about diving and climbing, actually…

 

A dive is used to quickly gain speed, basically by converting potential gravitational energy into kinetic energy. To maximize energy gain, it is intelligent to decrease drag as much as possible. A gargoyle in diving will probably behave like, for example, a hawk, reclining his wings backwards and partially retracting them, so as to leave exposed to airflow just as much wing surface as it is needed to allow a minimum of  flight control. Plus, for a series of reasons that would be too long to explain here, a reclined (arrow-like) wing is much more effective than a straight one in high-speed flying. It must be underlined that exiting a dive is a very stressful maneuver for an aeronautic structure, so we must suppose that gargoyles’ wing skeleton and muscular frame are much stronger than they appear.

 

For  the climb, well, a Gargoyle has no propulsion, so he cannot simply pull the nose up and increase throttle like an airplane would. A gargoyle is a glider, and even worse, a gargoyle is not a very efficient glider, due to his relatively high shape-induced drag. A gargoyle shall be able to gain altitude only in presence of an ascending airflow, and in this case will have to try and change himself in something similar to a pure glider. Consequently, our gargoyle will have to stretch out his wings as possible, so to increase his wing surface, and to decrease his Cl. It may appear a paradox that a gargoyle must decrease his lift coefficient to climb, but we must consider that here our objective is to minimize drag while keeping the lift force just a little greater than weight. Now, one could object, wing surface does appear in the drag expression as the lift coefficient. True, but lift coefficient appears there with a 2 index, while surface appears with a 1 index, so decreasing lift coefficient is the most logical choice. Naturally, by doing so our climb rate will be very small in the best case, but this is unavoidable for gliders in general.

Some better climbing performance can be obtained by gaining speed with a dive and then using it to a short climb, but in this case the gargoyle shall not be able to regain all the altitude lost (would be a violation of the Second Principle of Thermodynamics!).  Such a maneuver can anyway be of some use in combat situations, to get rid of an insistent pursuer.

 

 

*          *          *          *          *

 

 

Appendix: considerations about airborne combat

 

First consideration: gargoyles are not real flyers, but gliders, and, as we discussed above, not very efficient gliders.

Second consideration: a gargoyle, due to his flight assect, has a limited range of view.

 

 

 

 

Third consideration: gargoyles refuse (with the exception of Demona) to use any kind of ranged weapon.

 

Now, in the Middle Age, even with the considerations expressed above, gargoyles could be uncontested dominators of the battleskies, but nowadays, they result to be little more than cannon fodder in airborne fighting.

 

Just consider their basic airborne opponent, the Steel Clan Robot. Like a gargoyle, it has arms and legs, allowing it to catch an opponent, or to hit him at very close range. It has the same wing structure of a gargoyle, allowing it a similar dynamic behaviour, but it has a jet engine system, and this allows it not only to outspeed, but eventually to outmaneuver its gargoyle opponents. Just the fact that a SCR can make a quick climb with just a burst of engine thrust allows it a whole series of combat maneuvers that are forbidden to a gargoyle. The same presence of engine thrust, as well as the fact that a SCR, being a robot, is little or no sensitive to violent accelerations, allows it a very better maneuvering performance even on those maneuvers that even a gargoyle can make (narrower turns, just to mention one). Finally, a SCR has ranged weapons, and since its weapons are embodied in its arms, the SCR cannot eventually lose them. Now, all this elements together mean, for a SCR, an immense advantage on the tactical side…such an immense advantage, actually, that I really cannot explain to myself how could the gargoyles win so many battles against steel clan robots. Ok, probably the robots’ artificial intelligence was not that great (the steel clan robots are made by the same manufacturer of the Coyote series, isn’t it? Just curiosity…), but I really cannot imagine how a steel clan robot could lose against a gargoyle, except if it is so dumb that it simply hovers in a place, and forgets even to shoot a blast to its target every now and then. And, for example, even Xanatos (whose intelligence is supposed to be undoubted) alone in his exo-armor could easily, single-handedly defeat all the gargoyles in an airborne combat.

 

Anyway, here are a couple of classical combat maneuvers that I think can be applied to gargoyles as well.

 

This first one, for example, is a variation of an historical maneuver used by Spitfire pilots in the Battle of Britain (I already told you I am poor in hand-drawing).

 

 


Gargoyles A (left) and B (right) are flying in close formation. Attacker C approaches from behind at high speed.

 

 



A and B split formation, forcing C to follow one of them (B in this example)

 

 

 



B turns to right and slows slightly down, while A gains altitude and slows down as well. C pushes on B.


B suddenly slows down and furtherly turns right. C slows down to avoid surpassing B. A dives and attacks C from behind.

 

 

 


This second maneuver derives from a classical acrobatic figure called Himmelman. The point here is of shaking an insistent pursuer from one’s tail and possibly force him to a head to head.

 

1)      A gargoyle (on the left) is pursued by an opponent. The gargoyle begins a turn to the right. The opponent turns as well, pointing its nose towards the gargoyle to cut the turn and reduce distance.

 

2)      The gargoyle continues turning and starts a sharp climb, quickly decreasing speed. The opponent is forced to imitate the maneuver so to keep contact with target.

 

3-4) The gargoyle, now at low speed, quickly increases his Cl and makes a very narrow turn (practically spinning on a wingtip) pointing his nose below and starting a dive.

 

5-6) The gargoyle and his opponent are now head to head, but the gargoyle has the advantage of  being diving from above, what allows him to go in for a strike or to get a quick escape.

 

[As it is easy to guess, this last maneuver is appliable by a gargoyle only if the opponent is another gargoyle, or anyway a gliding creature. An engined opponent (SCR or a cyber-member of the Pack) in fact is not forced to slow down in the climb, so it could easily intercept the gargoyle from behind while it’s still gaining altitude)

 

 

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Bibliography

 

For a very well-explained description of the basics of aerodynamic flight, I recommend “Fundamentals of Flight”, by Richard Shevell. A bit more rigorous but also less ‘newbie-friendly’ is “Introduction to Flight” by L. Anderson.

For a more precise physical comprehension of the nature and causes of aerodynamics forces I recommend “Fundamental mechanics of Fluids” by I.G. Currie. Personally, anyway, I think that the most complete and accurate explanation of aerodynamic forces is in the notes for the Aerodynamics course by professor Luigi P. Quartapelle of Politecnico di Milano, notes that can be found in the website of the university at www.polimi.it, in the page of the Dept. of Aerospace Engineering. The notes are in English so there’s no problem of translation, but I must warn that they are written to be used only by those who have already a discrete knowledge of dynamics of fluids and a perfect padronance of integral and derivative operators.

 

Another note: The ‘random’ gargoyle was drawn by Christi Smith Hayden.  Visit her website at  www.therockaway.com