Midnight on the Firing Line is a lonely place...
Rules Additions:
Campaign System One - Simple
economics & construction including a tech research system for
longer term games!
Campaign System Two - A more
complicated system with a different emphasis on construction; presumes
minimal tech change over the campaign length & will keep number
crunchers happy.
Campaign System Three - A revised simple
economic system with revised tech tree.
Kra'vak Invasion - optional rules for
using Kra'vak (now superseded by FTFB2).
Abstract Thrust - Fast resolution for FT
campaign games, when you don't want to play out the actual battles.
Cutter Beams - Variation of the Pulse
Torpedo; effective crew killer.
Heavy Beam Weapons - One of the many
variations out there on the web.
The Machine People - A race of mechanoids
that can redesign their ships in combat.
Conversions:
StarWars ship conversions.
- Updated to FTFB.
Variant Rules for the B5P:EFSB. - This
gives a basic conversion to the FT2 construction system & points
values. Invaluable for designing your own ships in the B5 universe.
Honor Harrington - Full ruleset with minimal
changes using FTFB. (15/06/1999)
Starship Orbats & Background:
The OUDF starship Orbat. -
Oceanic Union FTFB ship designs.
Pirates of the Frontier - Losing merchant
ships at an alarming rate? Perhaps one of these characters are
responsible for your losses.
Full Thrust PBeM Webgames & Scenarios
Fleet restrictions & Scenarios for Conquest'2000.
The Captain's Game - 2 solo &
1 multiplayer test of your FT command skills.
Operation Trojan Horse - Cruiser
scenario escorting merchant traffic.
Random Strategies. - A EFSB
PBeM game (finished 28/9/98).
Gunslinger Duels - A one-on-one
battle to prove a point. (finished 16/12/98).
For the Alliance! - A StarWars PBeM
game. (full game finished 10/05/99).
Battle of First Yeltsin - A
Honor Harrington webgame (finished 30/09/99).
Full Thrust Vector Movement PBeM Spreadsheet (Downloadable in SYLK generic format, readable by most current spreadsheet programmes.)
Last Updated: 11 December, 2006.