Random Strategies
Turn 3 Comms
Subject: Re: - Message from the G'Taun
Date: Mon, 24 Aug 1998 15:43:14 +1000 (EST)
From: Bradley John Hackworthy (G'Taun) to EA Fleet
My dear Human allies did you all see how the commander of Centauri2 aided the shadows in destroying the G'Quaneth. I say that he and his kind have sided with the shadows and is once again their loyal servent. We the Narn people have joined in on your alliance and put aside our differences with the centauri to rid us of the shadows, under the usumption that we all had the one common enemy and we would not be fired upon by the centauri or your kind. We now empore you to aid us in destroying the shadows and their pawns the centauri, or have you too joined with the shadows.
G'Taun out........
Incoming transmission from G'Quaneth............. Hailing all ships..(static).... have taken ..(static)..er damage. All hands are ....(static)... ship. Save my crew, don't let the Shadows.....(static)...... Transmission terminated at source.............
Dark Lords,
You seem to have been hit hard, I shall be in effective combat range this
turn. My proposed orders are: MD(6), PS(6) Primary target: Whitestar; Secondary
Target: G'Taun; Third target: Harpy; Fourth target: B.Morant; and any Narn
or EA fighter group in range.
If you could somehow convince the EAS Harpy to join us, the tide of
the battle could shift rather significantly.
Captain Kaloc
Incoming from Past Glories..
Looks like you've got your fight with the Narn. Just don't get too close
to the EA ships.
Past Glories out.
Transmission from Valash:
Why are the humans nervous about the mere presence of a Centauri ship?
Orders will likely be MD(6) PS(6), which will put me behind the Narn dog,
while he shoots the Shadow, I will shoot the dog. Will Past Glories help
to remove the Narn threat to the Empire? Your firing solution will be near
perfect at this range. My biggest problem is likely to be those damn Narn
fighters.
Kaloc out
Incoming from Past Glories;
It's not the humans who should be nervous, its you. Your lone cruiser,
all by itself, may prove too tempting a target now that the Shadows are
weakened and the Narn forces halved. I have heard nothing from any of them
since my last transmission to them. It is quite possible they are waiting
to see who is left to kill after we've done all the work. You've placed
yourself conveniently close for a quick kill (the lamb who has gone to
lay down with the lions may find the lions hungry ?!).
Regards your movement orders, you might want to try (doesn't matter if
you can't) to position yourself so you can fire on both the small Shadow
vessel and the Narn (place yourself off to the side of the Narn rather
than the rear, perhaps?). Assuming the Narn still concentrates his forward
fire on the Shadow vessel (I wouldn't bet on that - as the Shadow represents
no threat this turn being stunned, but you do!), whether you are to the
rear or the side the Narn will be able to fire one class 2 beam battery
at you - and if you have the Narn and Shadow vessels in different arcs
then you can fire at both as you are equally well equipped in all arcs.
Lets keep the Shadows stunned, then they can't move against us.
Past Glories out.
If you think this is the case, ignore the shadows this turn and fire
on the Whitestar and the Narn. If the humans don't keep the shadows stunned,
then it's not for us to worry. The humans have done almost nothing so far;
they have committed no fighters and shot only once. I think it is time
to give them a wake up call.
Kaloc out