TFL - Random Strategies
Turn 6 results
Ship movement.....Fighter movement.....Combat
results
| Ship ID | Type | Name |
Mode |
X |
Y |
Speed |
Vector |
Course |
Status |
| EA1 | Omega DN |
EAS Harpy |
vector |
36.5 |
50.0 |
10.8 |
346.1 |
10 |
Light |
| EA2 | Hyperion CE |
EAS B.Morant |
vector |
38.0 |
76.0 |
12.0 |
0.0 |
6 |
Light |
| EA3 | White Star DE |
Whitestar#17 |
cinematic |
42.0 |
62.0 |
11.0 |
0.0 |
12 |
Critical |
| Narn1 | BDN | G'Quaneth |
vector |
- |
- |
- |
- |
- |
Destroyed |
| Narn2 | CH | G'Taun |
vector |
69.4 |
60.4 |
6.5 |
46.3 |
12 |
Light |
| Centauri1 | BC | Past Glories |
vector |
16.7 |
80.0 |
8.8 |
280.7 |
3 |
Moderate |
| Centauri2 | CL | Valesh |
vector |
36.1 |
29.9 |
7.0 |
279.3 |
2 |
Light |
| Shadow1 | BH | Ei'Do'Lon |
cinematic |
21.8 |
63.0 |
10.0 |
0.0 |
12 |
destroyed |
| Shadow2 | BL | Z'Kas'H |
cinematic |
63.3 |
47.7 |
14.0 |
120.0 |
4 |
destroyed |
Random Strategies Turn 6 results
*****
Being targetted by more than 8 weapons (only 7 of which have the range),
Ei'Do'Lon finally succumbs to sheer firepower (being stunned didn't help).
G'Taun's E-mine which was fired at Ei'Do'Lon, detonates at it's 20 MU range
limit... right on top of Whitestar#17, only it's armour saving it from
total destruction.
Most ships have drifted out of range, with only Valesh and EAS Harpy exchanging
fire at medium range.
*****
As I start a new job on 5/10, I will definately be running turn 7 &
possibly running a turn 8 as I won't have web access for several weeks
at least after this. As it will be at least 4-5 turns for everyone to get
back into effective firing range, would it be agreeable that we finish
after turn 7? If this is the case, I will allow all fighter to use 2 endurance
for a +24 MU engagement move for the last turn only.
I hope everone has enjoyed the game so far. If anyone has any comments, could you please let me know? (Besides adjusting the shadow ships for damage tolerance).
Turn 7 orders due Friday, 25th September 1998.
*****
***** Combat Report
Narn E-Mine explodes at (45.7, 61.2) (detonates short of target 21.8,
63.0)
Whitestar#17 is hit
EAS Harpy (EA1) targets Ei'Do'Lon (F)
HBW - hit
EAS Harpy fires at Valesh (P)
Pulse-2 - miss
Pulse-2 - miss
B.Morant (EA2) targets Ei'Do'Lon (S) Pulse-2 - hit Pulse-2 - miss
Past Glories (Cent1) targets Ei'Do'Lon (S) Pulse-4 - miss Pulse-3 - hit Pulse-4 - hit Pulse-3 - hit
Valesh (Cent2) targets EAS Harpy (P) Pulse-3 - hit Pulse-2 - miss
*****