TFL - Random Strategies
Turn 6 results
Ship movement.....Fighter movement.....Combat results



Movement:

Ship ID Type Name

Mode

X

Y

Speed

Vector

Course

Status

EA1 Omega
DN
EAS Harpy

vector

36.5

50.0

10.8

346.1

10

Light

EA2 Hyperion
CE
EAS B.Morant

vector

38.0

76.0

12.0

0.0

6

Light

EA3 White Star
DE
Whitestar#17

cinematic

42.0

62.0

11.0

0.0

12

Critical

Narn1 BDN G'Quaneth

vector

-

-

-

-

-

Destroyed

Narn2 CH G'Taun

vector

69.4

60.4

6.5

46.3

12

Light

Centauri1 BC Past Glories

vector

16.7

80.0

8.8

280.7

3

Moderate

Centauri2 CL Valesh

vector

36.1

29.9

7.0

279.3

2

Light

Shadow1 BH Ei'Do'Lon

cinematic

21.8

63.0

10.0

0.0

12

destroyed

Shadow2 BL Z'Kas'H

cinematic

63.3

47.7

14.0

120.0

4

destroyed


Fighters
ID.......... Name Launched? ...X ....Y .Spd .Vector Endurance Remaining
EA-F1 Yes 36.5 50.0 10.8 346.1 12.0 6 6 escort
EA-F2 Yes 36.5 50.0 10.8 346.1 12.0 6 6 escort
EA-F3 Yes 36.5 50.0 10.8 346.1 12.0 6 6 escort
EA-F4 Yes 36.5 50.0 10.8 346.1 12.0 6 6 escort
Narn-F6 Yes 49.0 34.0 8.5 45.0 9.0 1 2
Narn-F8 Yes 49.0 34.0 8.5 45.0 9.0 2 2
Centauri-F1 Yes 16.7 80.1 8.9 281.1 9.0 5 6 escort
Centauri-F2 Yes 16.7 80.1 8.9 281.1 9.0 5 6 escort
Centauri-F3 Yes 16.7 80.1 8.9 281.1 9.0 5 6 escort
Centauri-F4 Yes 16.7 80.1 8.9 281.1 9.0 5 6 escort
Shadow-F1 Yes 21.8 63.0 10.0 0.0 7.0 4 6 escort
Shadow-F2 Yes 21.8 63.0 10.0 0.0 7.0 4 5 escort
Shadow-F3 Yes 21.8 63.0 10.0 0.0 7.0 4 3 escort
Shadow-F4 Yes 21.8 63.0 10.0 0.0 7.0 4 2 escort
*****

Combat Report

Random Strategies Turn 6 results
*****
Being targetted by more than 8 weapons (only 7 of which have the range), Ei'Do'Lon finally succumbs to sheer firepower (being stunned didn't help).
G'Taun's E-mine which was fired at Ei'Do'Lon, detonates at it's 20 MU range limit... right on top of Whitestar#17, only it's armour saving it from total destruction.
Most ships have drifted out of range, with only Valesh and EAS Harpy exchanging fire at medium range.
*****
As I start a new job on 5/10, I will definately be running turn 7 & possibly running a turn 8 as I won't have web access for several weeks at least after this. As it will be at least 4-5 turns for everyone to get back into effective firing range, would it be agreeable that we finish after turn 7? If this is the case, I will allow all fighter to use 2 endurance for a +24 MU engagement move for the last turn only.

I hope everone has enjoyed the game so far. If anyone has any comments, could you please let me know? (Besides adjusting the shadow ships for damage tolerance).

Turn 7 orders due Friday, 25th September 1998.
*****

***** Combat Report

Narn E-Mine explodes at (45.7, 61.2) (detonates short of target 21.8, 63.0)
Whitestar#17 is hit

EAS Harpy (EA1) targets Ei'Do'Lon (F)
HBW - hit

EAS Harpy fires at Valesh (P)
Pulse-2 - miss
Pulse-2 - miss

B.Morant (EA2) targets Ei'Do'Lon (S) Pulse-2 - hit Pulse-2 - miss

Past Glories (Cent1) targets Ei'Do'Lon (S) Pulse-4 - miss Pulse-3 - hit Pulse-4 - hit Pulse-3 - hit

Valesh (Cent2) targets EAS Harpy (P) Pulse-3 - hit Pulse-2 - miss

*****

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